Demo coming soon, very soon.

“It’s May 5! Where’s my demo!?”

I know, I know; you want it, and you want it now. And you’ll have it very soon. However, we’re currently making some last-minute fixes in order to make sure this demo is as high quality as possible, and we also have a presentation at a Florida brony get-together at which ZeusAssassin is going to be giving a demo of MLI. Once we’re done with both, then the demo will go up in this space. Expect it by end of day today – that’s 11:59 PM Pacific time. Thanks for your patience.

EDIT: I should clarify: this isn’t a delay so much as a clarification. By “May 5” we meant that it would arrive at some point on May 5, not that it would be a midnight release on the dot. However, some people misunderstood, and are now wondering where it is given that it’s now May 5. It’s still arriving today, same as it always has been.

Music: Investigation Theme

We’ve got a lot of things that have been converging pretty darn quickly in MLI, so in the next few weeks you all should have quite a bit to look forward to.

To start with, we’ve got a first look at the original soundtrack in the game that Trot Pilgrim has been graciously putting together for us. This tune plays during the opening of the first case, where Twilight is going around Ponyville investigating the crime in question.

Soundcloud link

Trot Pilgrim has been doing some wonderful work integrating the quite diverse feelings in the soundtracks of MLP:FiM and Ace Attorney, and we hope you’re as excited as we are to have him on board.

Lots more to come in the near future, so stay tuned!

MLI: A first look

Hi all!

It’s been a while, hasn’t it? Don’t worry, though – the period since we talked last was definitely filled with productive work. Whenever a new team comes together, there’s always a period of time during which everyone gets to know each other and various foundations are laid, such as schedules, artistic direction, and so forth. This period of time is fundamentally important, as without it no coherent, unified work can be produced for the project – but, sadly, it also is a time during which not a lot is produced for the outside public to have a look at.

I’m happy to report, however, that we’re more or less through that point in time, and the phenomenally talented team we’ve assembled are now really starting to get into the groove and producing some great work. So, hopefully, from here on out, we should have updates at least more than once every month and a half or so. Since I’ve seen and heard from people who are really itching to see how the project’s going and to see proof that it’s alive and well, I figured I’d take this opportunity to give fans a very preliminary first look at the game and what we’ve been up to behind the curtain.

Find it all after the break!

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Meet the Voice Actors!

Hi, all!

In order to get the voice actors for case 1 immediately to work, we all agreed that a fun project to do might be to do a little promo video to feature the voice actors that you’ll be hearing from in the case. I’m happy to report that it’s now done, so here it is for you to enjoy:

We hope to have more from you soon, but we hope this might tide you over until then!

We have a team! …And a forum!

Hello, everypony!

First off, I’d like to announce that we now have a forum! We’ve already had a few people ask us for this, so we figured, why not? If you’d like to chat with us or other fans about MLI, about MLP:FiM, or just about anything in general, drop on by! Everypony welcome! 🙂

But that’s not what you’re primarily here for, is it? You’re all here because you’re wondering about the team that’s now been assembled! Well, wonder no longer. I’ve already sent invitations to everyone who’s been selected to join the team, so if you haven’t yet received an invitation, unfortunately, that means that you weren’t selected for this recruitment cycle. Before I give big shout-outs to our new team members, however, I’d first like to say a few words to those who weren’t selected. As I said before, please, please don’t take it personally – all of you are very talented, and this recruitment was filled with many, many tough decisions. You have my hearty encouragement, if you weren’t selected this time around, absolutely not to give up, as I have no doubt that all of you will be able to find ample opportunity wherever you go in life.

That said, here are the new members of our team. I encourage everyone to give them all a big super duper Pinkie Pie welcome!

HallowGazer – Dialog Character Artist
WarpOut – Field Character Artist
PonyArtist – Background & Prop Artist
Rautakoura – Cutscene Artist

Trot Pilgrim – Composer

PrincessRil – Twilight Sparkle
LoveKiku – Rarity, Sweetie Belle
BreeFaith – Pinkie Pie, Apple Bloom
DivinexRose – Rainbow Dash
TehJadeh – Scootaloo
Flootershai – The Mayor
ThatCanadianDude – Rover
HoodedYellowPony – Fido, Spot

You can find out more about all of them by visiting our team page. I’m sure you’ll be hearing or seeing from them soon! 🙂

Applications are now closed!

…Well, technically speaking they’ve been closed for about a day now and I’m only just now posting about it, but who’s counting?

I’d just like to say one thing to everyone who’s applied so far: wow. I don’t know what I was expecting, but I don’t think I was remotely expecting a turnout this large. To give a brief summary, over the course of the past month, we’ve received applications from ninety unique individuals, and have received over 360 MB of material that applicants have provided for us to look through or listen to. Those are… pretty big numbers, let me tell you.

Unfortunately, that also means that we have a rather larger number of applicants than there are positions, which means that the next step is the unfortunately necessary process of identifying those candidates who’d be a good fit for Equestrian Dreamers. That’ll be happening over the course of this week. Before decisions are made, though, I just wanted to make one thing clear in advance: those who aren’t selected should categorically not take that as an indication or a suggestion that their work isn’t good enough or anything like that. There are a lot of tough decisions in here, and a good portion of the decision rests not so much on absolute quality but rather appropriateness – i.e., how much the style of what applicants have presented matches that which has been pictured for MLI. Every and every one of you who submitted something is awesome, and I have no doubt that those who aren’t picked will certainly find many other opportunities down the road. There’s a lot of awesome stuff in here.

I also additionally have to apologize for having not sent individual responses to everyone who sent in applications – I would’ve liked to, but given the sheer number of applications we’ve gotten, that just wasn’t feasible. I will hopefully be getting around to responding to people who requested a response about their performance, though, once final decisions are made regarding recruitment. Sincere apologies to those who specifically asked for one and haven’t yet received one; I feel quite bad about having not answered them to date.

Thanks again to everyone for your amazing support thus far. We’ll have more info for you very soon.

Care for a cup of Java?

Ahoy!

First, a brief reminder that the deadline for applying for a position in My Little Investigations is December 31 at 11:59 PM PST. We’ll be making final decisions on positions after that time, so if you’re at all interested in applying (and we heartily do encourage you to do so), please make sure you’ve emailed your application recruitment@equestriandreamers.com by that time.

That aside, you might be wondering what we’re doing while we’re waiting for applications to come in! Well, I can assure you that one of the things we’re not doing is sitting on our thumbs. We’re hard at work getting everything ready for when the recruits come on board, and I’m finally ready to announce one of those items: My Little Investigations is being ported to Java! (Java using the 2D game library Slick, to be exact.) It had previously been written in C# using XNA, but after talking to a very helpful lady named dawnmew (who has since joined the team), I became convinced that this was definitely a good direction for the game and that it was something that should occur sooner rather than later, so it’s something that we’ve been working on during the month of December.

What does this mean for you? Well, if you’re on a Windows machine, it means that the status quo has been maintained – you were able to play the game before, and you’ll still be able to play it now as well. If you’re on a Mac or Linux machine, then you’re in luck, as this means that you’ll be able to play My Little Investigations after all! I had previously said that this wouldn’t be possible since the game was coded in XNA, but this port will change that, and thanks in large part to the help I’ve received from dawnmew to that end, it’s coming along very nicely. We’re just about back up at this point to the level of functionality that we had when the game was coded in XNA.

Exciting stuff, a day late for Christmas, but still in time for the holiday season. 😉 Thanks to everypony for their support thus far!

Recruitment update and YouTube channel

Hello, all!

Couple of things to cover today. First up is an update on the recruitment for My Little Investigations. We’ve gotten a great turnout so far, so thanks so much to everyone who’s already sent in an application! That said, however, one area in particular that could really use more applications is the area of visual art – we’ve only got one application thus far for each of the dialog character artist, field character artist, and background & prop artist positions, and no applications for the cutscene artist position. I know that there’s a ton of artistic talent out there, having waded through countless amazing works of art in Equestria Daily’s Drawfriends, so I’d just like to make sure people understand that animation experience is not a requirement for any of the positions. If you have any artistic talent, I’d heartily encourage you to apply – you have nothing to lose at all! The more applications we get, the better a team we can put together, so don’t be shy!

We also definitely could use some more female voice actor applications, as well – we’ve got a number of great applications for the female roles already, but as above, the final result will be that much better the more people there are who apply.

And if you have any friends whom you know might be interested, definitely let them know, too!

Second, Equestrian Dreamers now has its own YouTube channel! You can find that right here. New videos regarding My Little Investigations will all get posted there, so if you want My Little Investigation updates without having to see my personal pony videos that are posted to my personal YouTube channel, this is for you! (I’ll still post new My Little Investigations videos to my YouTube channel as well, though, for those who are fine with the status quo.)

That’s all for now!