We’ve had a number of people ask about the possibility of translating MLI into languages other than English, so I thought that it might be good to make an official post on the matter rather than individually replying to each person.
Basically, the blanket response to the concept of localization is, “Certainly! But not yet.”
The primary reason for this is that the game needs work before it can be properly localized. There are a number of barriers between where we are right now and where we’d need to be to be able to call the game localizable. For example, one of the biggest problems with localizability is the fact that the game doesn’t presently properly separate the core stuff that every version of the game is going to want and the specific text that should exist on a per-language basis. That’s a definite design flaw, and one that I would certainly like to fix, but until we do, any localization would be logistically difficult at best. There’s also the issue as well that the default fonts in the game don’t support any non-Latin alphabets, which would make translations into languages such as Russian, Arabic, or the like impossible without fixing that, too.
We do have a plan for fixing this, one that basically involves updating things such that files such as common.dat contain a core part and a localized part that can be updated independently. And we’re intending to make the case creator, when it’s done, support localization by splitting the text and associated dialog files apart from the show-dialog conversation actions themselves. So, basically, hang tight. We will definitely eventually support localization of the game – it’s just not feasible right now. Apologizes to those who are raring to go in terms of wanting to get started. Your enthusiasm is certainly appreciated. 🙂
Extremely glad to hear the news.
Indeed, localization of the game should be considered during the early stages of development.
I understand that is is too early to ask about the details of the process, such as the CATs, bilingual file formats, organization an so on, but would be delighted to hear about your plans on the subject in more detail later.
I volunteer in translating into german ^^
I volunteer in translating into german ^^ >> pach-eml@web.de
Please add unicode support or there can’t be any Chinese translations.
Well, you did provide sources, so it’s possible to start working on things anyway. And, if you didn’t finish by the time the actual translation is done, git will help us help you 😛
Well, You can call me for translation into Brazilian Portuguese, when everything is ok. 😀
I have started a thread about the matter and why almost no changes have to be done to the game to make it translation-friendly: http://www.equestriandreamers.com/forum/index.php?topic=3078.0
If you need any help regarding translating spanish, feel free to give me a call. I’ll be more than happy to cooperate with you guys.
I really want to help you with translating into Russian language. Call me, please, if you need any help with it.
I’m interested in translating this into Korean.
If you want the game in danish too, I’d love to do the translation 😀
But no rush, I’ll be here when you’re ready, if you’re interested that is 😉